Program EditorThe program editor is the main part of the program building - it is where you define methods. Coding the program is implemented by dragging instructions into the appropriate line in the editor area. The program editor is available when in program editing mode. In the program editor you edit object's methods. You can edit simultaneously more than one method - the program editor contains tabs in its top part, which let the user navigate between opened methods. To open a new method in the editor, you first need to select the object in the object tree, then locate the required method, and finally press the button edit next to it. When opening a world, the program editor opens the world's main method. To edit a method in the program editor you drag instructions - either control instructions from the bottom of the program editor, or method/function call from the details area - into the appropriate line in the editor:
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